This is ~
MythicFables's drider character, Chase. She's a strong woman, and she knows what she likes, and she knows what she wants. And I don't know what she wants, but I'm sure that if you survive it, you'll never forget it.
This was also originally titled "Drider Pinup #3." You can find #1 in my gallery, and #2 if you search deeply enough. But "Red Silk" is a much more engaging title, don't you think?
This is also quite a lot of time with CorelDRAW and a mouse, upwards of 20-something hours. Not bad, though, considering.
So there she is. It's been awhile since I finished a picture.
And yes, that is a riding crop in her leather-gloved hand.
I'm a little sad to see your artwork sometimes to be 100% honest, while it's nice, it seems to have stagnated over the past couple of years, comparing this picture and something you did it say 08-10 I would not be able to point out the most recent one. I'd like to see you keep moving forward artwise, so I am writing out this critique in hopes I can help you out
[link]
Since to be perfectly honest I am terrible with words, I also did a redline to point out a few things I'd have troubles wording like things with the general anatomy. Your sense of anatomy is good or the most part but in a few little area's I noticed you had troubles with ((Ie hands, equal arm length/girth, breasts)) and though you like driders/arachnes your spider anatomy leaves a lot to be desired, I understand if you just wanna do it stylized which is all well and good of course but I think it'd be good for you as an artist to expand beyond that especially since you do horse anatomy well it'd be nice to see that carried over to your other taurs/creatures too.
[link] [link] here are two resources I use most often when drawing spidertaurs I think they'd be helpful.
Another thing I've noticed is your coloring, I am confused as to were the lightsource i coming from? is it the upper right? left? center? lower left? I honestly can't tell by the shadow placement and the couple splashes of shine are very awake, it appears random. I think it would help give your pictures more depth if you chose a certain light source before starting on shading and going easy on putting in extra shine as it can give a plastic appearance if used in a picture too much
One more point I'd like to make is the shading/lighting of the skin in general, the cell shading isn't bad, but I feel you could do a lot better and bring more life to your pictures if you tried other types of shading and experimented more, I just gave a small example of such in my redline.
That's about all I can think of to say for now, I hope this helps in some shape or form with your art in the future
I think my style has changed a little bit in the last couple of years, actually. I can usually pick out older ones looking at them. But the major difference over the past two or three years hasn't been as much the appearance as it has the speed: I've gotten better at doing the same thing faster, which has allowed me to try some pictures I otherwise wouldn't have attempted, such as this next one I'm working on or this one I swear I'll complete eventually. But for individual character portraits like this, the difference in speed doesn't really show; the fact that I did this in two days instead of two weeks doesn't really change the result that you see.
Yah, sadly, you're right that the base of the legs are in the wrong position. That redline was what I intended, but not what I drew, even as far back as the original rough skeleton. Just totally flubbed that part, but happily you're the only person who's noticed.
I thought the eye position, head position, hand, and breast position looked okay when I drew it. I'm not sure I see a significant problem in those, even looking at the redline. (The hand may be a tiny bit too big, but I'm going to chalk up its extra apparent length to the gloves.) I think you're definitely right that her right arm is too long, though.
And for the record, I hate drawing hands. Getting the shapes and proportions right is incredibly difficult, especially if you want long, lithe fingers. Hers turned out tolerable, and I'm at least happy that I don't completely cringe looking at it.
As for stylized vs. realistic, I've debated that back and forth for years, and not just for driders. I have a few drider drawings where I went more realistic, and I didn't finish them because they really don't look that good, especially in the legs. In the pictures you've seen, I've generally been going for three-segment legs with the shapes stylized after the shapes of human fingers, curving in, then in, then out on each successive segment; they end up looking appropriate on a drider without looking like actual spider legs. But maybe in a future drawing, I'll give real spider legs and thorax and abdomen a try and see if it still look as bad as the last time I tried it.
The light source in this is a little hard to tell because it's very close to her and fairly bright. If you imagine a single very bright light source about three feet in front of her, about four feet up, and slightly off-center to the left (to her right, about as far over as her shoulder), that's about where I was placing it when I shaded her, and the shadows should match that. As it's a very bright light, it washes out a lot of the color in her skin, leaving her a bit pale and shiny. That was the goal, anyway.
I've experimented with other types of shading, and you can see an example of smoother shading in the silk clothes the sorceress is wearing in my next drawing, as well as on the sorceress's tail. It takes a lot of time to do shading like that, but you're right that it comes out nicer. I've debated using paint tools to try to do shading, but every time I try, I get irritated with it and go back to vector-art-based cel shading, which just feels more comfortable. But I'll make a note to try more gradient meshes in the future; if people really prefer the soft shading, I can find ways to do it without giving up my preferred toolset.
And, for what it's worth, I recognize that you're trying not to be rude. Your comment was intended to be good, constructive criticism, and it's not often you get that on deviantART. (And it was a little depressing, but I can't argue that you're right in a lot of your criticisms, either.) So thank you for your thoughts, and I'll do my best to take them to heart in future drawings.
But the equine part of your centauress seems to be inspired by Sleipnir.
Still can't find my glasses. ;-P
Very well done.
Doesn't help my arachopghobia,though.